Eskating cyclist, gamer and enjoyer of anime. Probably an artist. Also I code sometimes, pretty much just to mod titanfall 2 tho.

Introverted, yet I enjoy discussion to a fault.

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Joined 2 years ago
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Cake day: June 13th, 2023

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  • We have equivalently signs here in finland, though often you’ll see bike paths marked by simple painted bikes on the ground. In recent years I’ve started seeing it designated by a red colored pavement. These are nice, but really curbs seem to be the only thing that reliably separates bikes and pedestrians.

    We also have “pedestrian zones/roads” marked by these signs.

    The sign is deceptive, as they actually mean that bikes are explicitly allowed. The signs designate squares and wide areas where cars are NOT allowed.




  • Unless they were looking, they wont have seen it. And as far as I know, just the cursor being active sends the “typing” indicator in some apps. When I see it for just a second I just assume someone hovered over the chatbox for a bit.

    No-one thinks it’s weird for it to pop up for a second and then go away. Or for it to appear for a good while and still not get you a message. Sometimes I’ll write a first draft of a response right away, then leave it there for hours while I think about it some more, before finalizing it.

    It would be smart if chat apps implemented a minimum, where “typing” won’t apper until you’re three words into writing a response or something.

    That way it wont go off over nothing. It’s still useful, it lets you/them know whether you’re getting/giving an immediate response, so you/they know whether the conversion is continuing right away, or later.







  • I don’t actually think you can call it that.

    I’m pretty sure they’ve spent every cent, considering how much they have in fact produced.

    The part that boggles me to this day, is that they spend the money on making a litany of insanely high quality assets and features, with seemingly no plan for how they’ll fit together.

    And then they proceed to spend even more money, and time, on trying to fit it all together into something that functions like a complete system.

    And that’s before you discuss their obsession with “realism”. What there is to play, is marred with balancing issues. Better ships are just… Better. Because they insist on weapons and ships functioning “logically” within the game universe, rather than in whatever way is the most fun.

    Fighters beat bigger ships because equipping the same weapons, a fighter can hit every shot it takes at a slow moving giant. Meanwhile the travel-time of weapons make the fighter completely unkillable for the big ship, because the fighter can land shots from a range where its own speed allows it to dodge literally everything the big ship might send its way.

    They’ve been buffing the shields and ammo counts on bigger ships, but all that does is make the fight last longer.

    The project is real, but it’s a mismanaged catastrophe.