“It sounds weird but we try to keep our innovation as low as possible,” the director explained. “We’ll say ‘it’s this game but with that.’ It takes so much time to innovate. Sometimes you find the hidden holy Grail of game design, but often indie developers sit for five years trying out stuff. We’re a studio of 50 people with bills to pay. So we can’t do that.”

    • Glytch@lemmy.world
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      5 hours ago

      What’s your point? What makes Embracer different than any other gaming conglomerate?

      • kingthrillgore@lemmy.ml
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        30 minutes ago

        Because Embracer especially has a bad case of bag chasing and layoffs right after. If Ghost Ship downsizes, don’t act surprised.