I still vividly remember the first time I ever saw Killer Instinct in the arcade in late October, 1994. Or more accurately, heard it, because eleven-year-old me couldn’t see much past the throng of teenagers huddled around the brand-new arcade cabinet in the middle of Namco Cyberstation that day; only the the name on the […]
Doom was pretty nuts. They managed to fit 22 out of 27 levels into half the space of the PC version as well. Obviously it wasn’t a 1:1 port, but they did amazing work considering the limitations.
Doom was pretty nuts. They managed to fit 22 out of 27 levels into half the space of the PC version as well. Obviously it wasn’t a 1:1 port, but they did amazing work considering the limitations.
IIRC the developer made the SNES version of Doom from the ground-up as well, no source code.
Surprisingly enough, I remember the best console port of Doom being the Atari Jaguar version for a long time before the PS1 version hit.
There was a podcast recently with the guy who built the SNES port, it was pretty interesting.