- cross-posted to:
- javascript@programming.dev
- cross-posted to:
- javascript@programming.dev
Biome lead here, so feel free to ask anything!
Biome is an integrated linter and formatter with support for JavaScript, TypeScript, CSS, and more.
Highlights of the release:
- Plugins: You can write custom lint rules using GritQL.
- Domains: Domains help to group lint rules by technology, framework, or well, domain. Thanks to domains, your default set of recommended lint rules will only include those that are relevant to your project.
- Multi-file analysis: Lint rules can now apply analysis based on information from other files, enabling rules such as noImportCycles.
noFloatingPromises
: Still a proof-of-concept, but our first type-aware lint rule is making an appearance.- Our Import Organizer has seen a major revamp.
- Assists: Biome Assist can provide actions without diagnostics, such as sorting object keys.
- Improved suppressions: Suppress a rule in an entire file using
// biome-ignore-all
, or suppress a range using// biome-ignore-start
and// biome-ignore-end
. - HTML formatter: Still in preview, this is the first time we ship an HTML formatter.
- Many, many, fixes, new lint rules, and other improvements.
Thanks for the time and effort.
I was confused we weren’t using C+ at the time i was “learning”
We were using 286 sx machines and Pentium 2s were already out.
It was a department that didn’t have anyone in it that apparently actually knew what they were doing. Absolutely killed my idea of becoming a game programmer.
Just wish i could have had my beat friends dad teach me, but that just never happened sadly