I am NOT disagreeing with you about either of your statements.
With that said, AI does have a place in animation to ease the burden of animators. A big area for this is the tween frames, but if my understanding is correct they are already using AI for this.
Unfortunately, like we have seen in the video game industry, AI will be used for full replacement instead of as an assistant tool.
In my opinion, the cause of “the burden of animation” is being underpaid and overworked. If there were better laws that can address these issues, we wouldn’t need to resort to AI.
But for in-betweening, I assume you’re referring to something like CACANI but that’s a bit different from generative AI I think. It behaves more like 3DCG because the lines are vectors.
I am NOT disagreeing with you about either of your statements.
With that said, AI does have a place in animation to ease the burden of animators. A big area for this is the tween frames, but if my understanding is correct they are already using AI for this.
Unfortunately, like we have seen in the video game industry, AI will be used for full replacement instead of as an assistant tool.
In my opinion, the cause of “the burden of animation” is being underpaid and overworked. If there were better laws that can address these issues, we wouldn’t need to resort to AI.
But for in-betweening, I assume you’re referring to something like CACANI but that’s a bit different from generative AI I think. It behaves more like 3DCG because the lines are vectors.