- cross-posted to:
- pcgaming@lemmy.ca
- cross-posted to:
- pcgaming@lemmy.ca
Bullet Heaven
This is the one I always hear these days.
Bullet Heaven is an old bullet-hell game playable here. Naming the genre that is stupid.
Wait, It’s a new grounds game? So not even something that’s been published?
“Somebody somewhere used that name for their hobby project 13 years ago so now it can’t ever be used for anything else”
No two things can ever share a name
Projectile Nirvana
Bullet heaven is likely what will stick. If you don’t like that it’s also the name of a game, consider that metroidvania contains the name of two games.
Metroidvania is a stupid name and always has been. I say this with those 2 series being 2 of my favourite and metroidvania being one of my favourite genres.
Bullet heaven isn’t too bad though.
Metroidvania is a stupid name
It´s a perfect fit for games like Dead Cells though, isn’t it?
Survive-em-up?
Survive-em-up?
Seriously I fucking loved the name.
This one makes so much sense I’m surprised it’s the first time I hear it.
I’ve heard “reverse bullet hell”, it’s decent.
I only heard bullet heaven
This post made me install Vampire Survivors on my phone and it felt like an old flash game I used to play on miniclip during IT classes in school. Some of the assets are completely stolen from OG Castlevania too (I’m sure this has been pointed out before).
Anyway, like 45 mins passed and I have no idea where the time went. I can see this game being good for public transport, waiting rooms, etc.
Garliclike
It’s an autoshooter isn’t it?
Vampire Survivors would be a rogue-like autoshooter.Like Backpack Battles is an autobattler.
Edit:
As raised in the comments, actually a rogue-lite as VS has meta-progression.I’ve also heard Autoshooter. Seems as good of a genre name as any.
I don’t know why people keep calling it rogue like. Rogue-likes have a lot more randomness than an easily manipulated item drop system. I don’t know that a random map is a necessity but it certainly needs something along those lines.
Rogue had you start from scratch with a new character in a random map every time.
Rogue-like games initially meant you start from scratch in a new random world, but you incrementally improve your experience by small buffs you can buy, or changing your starting equipment / skills (sometimes by changing out which character you start as).
Rogue-like has slowly changed to mean “start over regularly but slowly unlock new items/buffs/equipment/characters/etc to help you further explore a world which may or may not be random”
So it applies to games like Risk of Rain (and 2), Balatro, Dead Cells, and Rogue Legacy, just to name a few examples (though 3 of those are 2d platformers with randomly generated worlds if I remember right…).
But yeah it seems to have morphed into a broadly used term for games where you get better over time through purchasing permanent buffs and whatnot (as well as natural skill), but are forced to restart any time you die.
Vampire Survivors and other similar style games have you constantly restarting when you die so I think the term fits as a partial descriptor.
Maybe we could adopt the idle/clicker game term Prestige, but that’s more of a voluntary restart when you hit a wall and can’t progress, so I don’t think it quite works.
For a while people tried to differentiate roguelikes, which maintained the lack of metaprogression, with roguelites, which did have progression. But that was pretty clearly a losing battle, the two names were far too similar to stay distinct as long as one or the other took off. Some few pendants still try to maintain the distinction, but that ship sailed ages ago.
Just an addendum:
Risk of Rain does not have randomly generated maps. The maps are from a predetermined set, I believe 6 for each biome.
Oh that makes sense. I also now just realized all the RoR2 maps are pre made, you just randomize the order you see them in, and the enemies that spawn there (within a fixed set)
Sucky N Fucky
Based
Pew Pew Woosh.
Epilepsy-vania
GPU Fryer.
S3: Survive and Shoot the Swarm.Too late it’s Vamvor.
Vampvore
roots in voreaphilia
Vampier
Survivor
I’ve always heard Arena Survival
We’ve established a name already in the indie space for these. It’s a “horde survival shooter” damnit.
Not to be confused with the plain old “horde shooter” like your helldivers 2 and what not
I always thought of it as a Hord game
It’s a horde survival shooter with upgrades
Digital crack
Dragon chaser
Freebase gaming
Addiction “simulator”