- 10 Posts
- 15 Comments
Scallops@ttrpg.networkOPMto Sci-Fi RPGs@ttrpg.network•[Traveller/Cepheus] Knife Party - new adventureEnglish2·2 days agoThere isn’t a default Cepheus setting. It came to be after Mongoose changed licensing terms for Traveller. So Cepheus is a fork of the OGL content for MgT1. A lot of third party publishers had material for that, and pivoted to Cepheus to continue their line.
Kosmic is A Cepheus setting (not The), but you can also have Hostile and Orbital from Zozer, etc. Just search for Cepheus on DTRPG and you’ll find plenty. They each have their own twist, so read their elevator pitch.
Scallops@ttrpg.networkOPMto Sci-Fi RPGs@ttrpg.network•Sci-Fi RPG systems/settings/core rulesEnglish1·6 days agoThank you, added it!
Scallops@ttrpg.networkOPMto Sci-Fi RPGs@ttrpg.network•Sci-Fi RPG systems/settings/core rulesEnglish2·6 days agoNot really, no, just full fledged settings with rules. Trying to keep a concise list. You’re welcome to start a post for those, though. It would definitely fit the community.
Scallops@ttrpg.networkto Micro-maps@ttrpg.network•Gotta make a ton of tiny cave piecesEnglish2·9 days agoOh, it’s a game! At first I thought it was a pen, then a map drawing app, then a geomorph set.
Scallops@ttrpg.networkto Traveller@ttrpg.network•Thoughts on a GM-less Traveller game?English3·17 days agoZozer Games has a few solo Traveller books that are well regarded.
There’s one aptly named Solo for general traveller adventures, there’s Hostile Solo for an Alien / Aliens feel and some really cool squad mechanics. I think there’s a third supplement, but I’m not sure.
Edit: aha! The third book! Classic Traveller style, I’m guessing by the price there’s minimal artwork.
This was a nice read. Thank you.
Scallops@ttrpg.networktoRoleplaying Games Design@lemm.ee•I want to make a pre-rolled Fate game based on Terminator 2English2·1 month agoAnytime! And let us know how it went. !scifi@ttrpg.network would be interested in this too.
Scallops@ttrpg.networktoRoleplaying Games Design@lemm.ee•I want to make a pre-rolled Fate game based on Terminator 2English2·1 month agoI was looking into the skill list of Bulldogs, one of my favorite sci-fi Fate creations. Things I like about the changes they made:
- no Lore, not setting appropriate.
- no Notice: players will use any skill related to what’s being noticed. A good burglar is better at detecting plain clothes cops and break in weaknesses, for instance.
- Academics is broken down into setting appropriate skills (they used science, and systems).
- replaced Resources by Haggle, with a simpler mechanic. You may want to ditch this entirely since buying and selling doesn’t mesh that well with T2.
- no Investigate: it’s an action RPG, Science can be used for general deductive reasoning, otherwise another specific applicable skill (i.e. Systems to investigate a hack, Larceny to investigate how the safe was broken into, etc.)
Notes:
- if you fragment skills, you make it harder for someone to progress along that field (needs more advancements to raise it all), which may be what you want.
- The opposite for coalescing skills.
- A skill list smaller than 18 will make your characters stronger, bigger than 20, weaker (they start with 10 trained skills out of 19 existing on the default list).
- keep in mind characters have only 6 starting skills at +2 or above.
Scallops@ttrpg.networktoRoleplaying Games Design@lemm.ee•I want to make a pre-rolled Fate game based on Terminator 2English3·1 month agoWill you be using the default skill list or will you tweak it?
There is something to be said about non combat focused accessories. Water reclamation & filtration system. Air purification, I can see a vacuum rated suit that has the air storage and CO2 scrubbing as an installable module to reduce weight in breathable atmosphere missions. Jetpacks. Battery pack, with standard connectors so not only it powers the suit for an extended time, it can also power your energy weapons and tools. A grappling hook/winch.
And, not an accessory, but hook points all around the suit to haul crap around in satchels and the like. Logistics is paramount for war.
Have it be modular, so you can build platoons of armored soldiers. An long range comms/EW module, a belt fed grenade module, a heavy weapons ammo/power supply module, zero G jetpack module, etc.
Scallops@ttrpg.networkto Traveller@ttrpg.network•Are spinoffs/splats allowed? Orbital 2100 by ZozerEnglish3·2 months agoZozer game’s Discord might be a good place to find players.
Thank you and welcome!
I messed up a bit. Kosmic is their brand of Cepheus, basically the rules. The setting is called Solis people of the Sun.
This is the blurb:
Traveller is half the galaxy, millennia into the future. Solis is a couple hundred years from now, and a much smaller chunk of the galaxy. It’s a different vibe.
Hostile is the retro-future, like the Alien films, Outland, etc.