Tervell [he/him]

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Joined 5 years ago
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Cake day: July 27th, 2020

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  • Tervell [he/him]@hexbear.netOPtoguns@hexbear.netColt M1902 pistol
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    11 days ago

    the solo pics absolutely don’t do justice to how massive those pistols are

    They’re so fucking big, I have no idea what Browning/Colt were doing here. I guess the .38 ACP cartridge they were using at the start was a bit spicier (not to be confused with .380 ACP, which is actually relatively weak), but still, the length is ridiculous

    But I guess the C93 is even more massive, and the revolvers that came before could get pretty chonky too - so apparently pistols in this period were either massive enough to beat someone with them when you run out of ammo, or tiny little derringers you could hide in your sleeve à la Django Unchained, no in-between


  • I think the ejection port blocking is avoided by virtue of these pistols being fucking massive - the slide is long enough that even when fully back your hand will still be some distance away from the port.

    It still seems awkward though, and I also would feel a bit worried about having my hand right at the muzzle like that. But to be fair, this line of pistols (starting with the M1900, and going through a bunch of models until the M1911 eventually arrives in its final form) is literally among the first to use a slide design, so they were still figuring out how it’s supposed to work. Some models had the serrations in the back, others in the front



  • Gunpoint’s a neat stealth/puzzle game about hacking stuff and jumping through windows (very little actual holding people at gunpoint though). Being of that genre, playtime could vary a lot, especially if you try to be perfectionist, but it should be doable in a day. Great jazzy soundtrack too.

    Jazzpunk is a weird comedy game, essentially FPS exploration levels with various comedic gags peppered throughout. Again, playtime can vary depending on how thorough you are about checking every single corner for something, but it probably wouldn’t take more than say 3-4 hours. Obviously your enjoyment will depend on your sense of humor, but I found it pretty hilarious

    Linear FPS campaigns are a good candidate in general, older games could be decently long but there was a period where 5-6 hours (and sometimes shorter) became a pretty common length.