

Half the time I realize the parenthesis works better as a separate sentence, preceding the original sentence, because I’d gone “Thought (context).” instead of “Context; thought.”
But then I start writing “thought (context1; small tangent; context2 (sub-context)). Follow-up thought (…” and it’s a damn Chinese puzzle trying to put back flat and in the right-order.
It’s one of my favorite games of all time, but I don’t think Portal 2’s basic formula would be culturally relevant if it was reused today. The quippy writing is very 2010s-coded (à la Guardians of the Galaxy), the gameplay is a bit too simple to be re-used as is in 2025, and the sweet&short linear storyline of Portal 2 would ironically be lacking ambition for a successor to Portal 2.
Like all truly Great pieces of classic media, Portal 2 is a product of a skilled and truly passionate team getting together at the perfect time with the right idea, and reaching its public at a culturally relevant time.
The Portal universe still has stories to tell, and there are still test chambers to solve, so I obviously wouldn’t complain if Portal 3 came out, but I understand why Valve wouldn’t want to make a barely decent game in the shadow of Portal 2.