riseuppikmin [he/him]

Also found at riseuppikmin@lemmy.ml

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Joined 3 years ago
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Cake day: May 19th, 2022

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  • This week it was a whole lot of Star of Providence. This game makes me feel like I did when I played the original Binding of Isaac the first time. It’s great.

    Team Fortress 2 as always for my comfort food. No end in sight for this one. Valve recently made TF2 source available which is cool and has led to some community fixes as well as people (hopefully soon) publishing their whole ass mods to steam (Team Fortress 2 Classic being the one I’m most interested in).

    I downloaded and setup Horizon XI on linux in anticipation of some users possibly playing from here. I’ve never played before but played other brutally difficult/grindy MMOs in my youth (Tibia) so I’m sure it’ll be up my alley if others do end up playing.

    I’ve been wanting to play the Defiance reboot since that game strikes me as an intriguing jankfest, but proton has issues with how winsock is implemented so I can’t actually play yet unfortunately. Maybe that gets resolved soon since it seeks like people have triaged the problem fairly well.

    I tried Daemon X Machina which I was hoping might scratch the PSO itch and instead found a game with the campiest and worst writing/VA combo I can remember encountering. It was given away free on EGS a while back so check it out if you want to see something incredible. Actual gameplay is quite fun if not a bit easy currently.



  • It’s obviously horseshit that this is even a thing, but 2.9k endorsements on a game that just came out with basically no mods outside of reshade presets and .ini tweaks means only the most deranged fucking losers are even looking at this right now, and it wouldn’t surprise me if there are organized campaigns of incel reactionaries who organize to always endorse shit like this on nexusmods.

    Nexusmods has its issues, but they’re pretty decent about removing anti-lgbtq content historically and don’t really play around with the dumbest of bad-intent abstractions like “it’s actually just restoring the game to its original intention.” It wouldn’t surprise me to see this “mod” get nuked fairly soon and then a 2 day media circus led by the rat lord himself about censorship in media or some bullshit.

    In short, I love my trans comrades








  • [Engine Reimplementations]

    This is a relatively new area that gaining a bunch of steam right now where people re-make the engines (the thing that actually runs a game) for older games in order to support newer hardware and vastly broaden the scope of modding functionality. Essentially what these projects do are take the assets from a game (textures, models, etc) and then load them into a a modernized game client (with all the bells and whistles you’d expect from a modern project in terms of graphics settings and compatibility). Most of these projects require a subset of the original game files to run, so make sure you acquire them prior to running these projects.

    Projects

    OpenMW - a Morrowind engine re-implementation

    TES3MP - an OpenMW fork focused on multiplayer support

    OpenRCT2 - a Rollercoaster Tycoon 1 and 2 engine reimplementation that greatly boosts compatibility, removes legacy game restrictions (park size, number of rides in park, number of decoration in park) as well as adding online multiplayer

    OpenTTD - A Transport Tycoon Deluxe reimplementation that I’m not especially familiar with but I see get good mentions

    [Game Decompilation Projects]

    A more recent trend falls under the umbrella of game decompilation. The goals of these projects are to reverse-engineer games in a way that results in source code that when coupled with a games assets will produce a 1:1 exact replica of the ROM it was reverse-engineered from. Once this feat is accomplished (and more complex things like shiftability have been achieved) people can take the functioning source code and build around/on top of it to add new functionality, change existing functionality, and create native ports for various new platforms.

    For more information, search around the internet for game decompilation projects and reference this thread as a decent starting point for tracking projects.

    Some games with WIP or finished PC ports include:

    The Legend of Zelda: A Link to the Past

    The Legend of Zelda: Ocarina of Time

    Super Mario 64

    Jak and Daxter: The Precursor Legacy

    Sonic Mania

    Super Metroid

    Super Mario World

    [Notable Game Mods and Fan-Remakes]

    PrimeHack - native mouse and keyboard controls for the Wii Metroid Prime Trilogy games. This is a Dolphin emulator fork.

    AM2R - Another Metroid 2 Remake

    DSP Nebula Mod - Multiplayer mod for Dyson Sphere Program

    Nehrim - Mod using the Oblivion engine to build a unique fantasy story independent of the elder scrolls universe

    Enderal - The sequel to Nehrim using the Skyrim engine to build a unique fantasy story independent of the elder scrolls universe and probably one of the best WRPGs of all time

    Nitrox - Subnautica Multiplayer mod

    Stardew Valley Expanded - an absurdly impressive mode for Stardew Valley that explodes the amount of content in the game

    Space Exploration; Bob’s mods; Angel’s Mods - 3 separate incredible mods for Factorio