- cross-posted to:
- linux_gaming@lemmy.world
- cross-posted to:
- linux_gaming@lemmy.world
The majority of problems Linux has with gaming are intentional decisions on the part of the studios at this point.
I keep what I think is a pretty healthy gaming diet, which tends to steer me away from the megacorporate shit and into smaller studios and indies, and games just tend to run.
I’ve been gaming soley on linux since 2020 or 2021.
Yeah, its definitely ready now, most straggler games are basically massively overproduced and massively MTX exploitative team based shooters using kernel level anti cheat that are designed for children with mom’s credit card.
I have no problem playing games on Linux. Currently playing Baldur’s Gate 3. Only thing I had to was turn on compatibility in the steam settings.
I’m playing Hogwarts Legacy and needed to tune one system setting to fix occasional crashes. That’s it, and that’s the most trouble I’ve had in a few years.
🤮
Yes.
Get VR working without having to compile from source and it will be
VR is not mainstream gaming.
VR is a minority of a minority of a minority of gaming.
In addition to what others have said… It is?
I can plug in my index, open steam, and run VR games, just fine.
My HP Reverb G2 V2 isn’t.
What’s your point?
That microsoft didn’t enable the necessary software components to run windows mixed reality HMDs on linux?
The reverbs never natively supported any open standards like SteamVR or OpenXR.
WMR headsets are the ones that have been the hardest to get going with open VR systems like Monado, but that doesn’t mean that hardware that implemented sane standards isn’t already working great, which it is.
That said, WMR is partially working at this time.
Bottom line, if you use something that is actually supposed to work, it does. If you don’t, then yeah, the volunteer-created hacks to get things to work are still in progress.
What’s your point?
“Get VR working and it will be.”
“It is!”
“No, it is for your specific hardware and use case.”
That microsoft didn’t enable the necessary software components to run windows mixed reality HMDs on linux?
No - that’s a given. It’s that nobody has working third party software for my hardware yet, hence the “VR isn’t ready on Linux yet” statement.
The reverbs never natively supported any open standards like SteamVR or OpenXR.
I know.
WMR headsets are the ones that have been the hardest to get going with open VR systems like Monado, but that doesn’t mean that hardware that implemented sane standards isn’t already working great, which it is.
I know.
That said, WMR is partially working at this time.
I know.
Bottom line, if you use something that is actually supposed to work, it does. If you don’t, then yeah, the volunteer-created hacks to get things to work are still in progress.
I know.
My VR hardware is still not working, and Linux is clearly not “VR ready”.
Counter point: VR is working. It’s not working for your specific hardware and use case.
My Oculus Dev Kit 1 and 2 don’t work properly on Windows anymore. Does that mean Windows isn’t ready for gaming because my specific VR hardware doesn’t work on it? Or does it mean that “VR ready” doesn’t have to include every VR headset.
By that logic android doesn’t work because you can’t use it on a iPhone.