I think they had to strike a balance of “feels like what would actually happen in a game of DnD” and “we need to streamline some things to make it work as a movie.” And I think they struck a decent balance. It was fun to see the times they failed a roll/skill check, and the creative solutions to problems.
I think they had to strike a balance of “feels like what would actually happen in a game of DnD” and “we need to streamline some things to make it work as a movie.” And I think they struck a decent balance. It was fun to see the times they failed a roll/skill check, and the creative solutions to problems.