This was a fun one. Here’s my newest post on how to dramatically reduce Godot’s build size.
Some sacrifices were made… But the end result is a Godot project that works exactly the same, albeit with slightly worse performance. Hope this can help others in achieving tiny build sizes!
But, why?
100mb are already negligible. I want a reasonable size (less 20GB) and ok performance.
For mobile this is a legit difference imo
Also what raptor said.
@Gladaed @popcar2
See https://mastodon.gamedev.place/@popcar2/114144232496373416