Crossposted from here
I created Wabi-Sabi Structures, Unwrecked Ships, Revamped Shipwrecks, and Pale Formations. I’ve been developing mods as a hobby since July 2022, and playing Minecraft consistently since 2012. Ask me anything!
Is it possible to improve at Minecraft modding, if you do not have an IDE (I can only use Notepad++ and GitHub.dev, because I have a very bad laptop), and instead rely on GitHub Actions, to compile and debug? I have been contributing patches to mods since early-mid 2020, and I have not been able to improve much.
I wish I had an answer for you, but I’m at the same level. I think at a certain point it is a matter of moving on to more capable software & hardware. Most of my work is done with Notepad++
Are you, by any chance, using an Intel Celeron processor? I am, LOL. 🤣
I’m using an i7-2600. For me it’s more of a learning thing rather than hardware!
If you could request one thing from Mojang what would it be?
For every vanilla Minecraft structure to be entirely replicable with datapacks. Most of the structures in the game would be impossible for me to make because they use hardcoded methods I don’t have access to.
That, or to be hired :p
Most of the structures in the game would be impossible for me to make because they use hardcoded methods I don’t have access to.
You mean “with a datapack”, right? I don’t think there’s any limitations on what you can change with a mod, if you’re willing to do some messy reflection.
I apologize for the late response, I guess I missed this before.
Yeah, I did mean with a datapack. Structure blocks have a limitation of only being able to save a 48x48 cube in a single file, and structures themselves have a hard limit at 128 blocks across. Jigsaws, or structure files connected in a chain, can only extend to 20 (up from 7 in previous versions).
Many vanilla structures also have hardcoded features inaccessible to datapack creators. Mineshaft chains, Woodland Mansion exterior, & Nether Fortress support pillars would all be impossible for me to implement given the tools.
I’m planning on moving to “actual” modding eventually, but for now, these limitations actually breed creative problem solving! Sometimes an idea that I would’ve never explored is given life because of the rules I have to follow.