• Sonic the Hedgehog 2 contains data for a cut level called “Genocide City”
  • Obscure Wolfenstein clone Corridor 7 randomly jumpscares the player with a red demon face during regular gameplay
  • Dog Island, a Wii game in which all the characters are adorable chibi dogs, has a subplot about a doctor whose botched treatment caused the death of someone he loved many years ago. He still sees her in his dreams, unable to let go or move on.
  • CupcakeOfSpice [she/her, fae/faer]@hexbear.net
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    8 days ago

    I have an example of the opposite. In Cultist Simulator, a card game about summoning eldritch horrors and bringing about the next phase of the world, there are occult paintings you can make that represent a significant power in their principle. The Secret Histories painting is cut from the main game, but you can spawn it using the console. It depicts in a really silly art style two lovers significant to the principle kissing.

      • QuietCupcake [any, they/them]@hexbear.net
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        8 days ago

        Laika: Aged Through Blood (not necessarily billed as whimsical, it let’s you know it deals with some harsh shit right away, but still it’s cute lil furry protagonists living in a cute animal town, but a story rife with and revolving around seriously fucked up shit, like all the cw even csa, and is literally about trauma.)

        Night in the Woods (more cute lil animal critters in a happy go lucky mining town but actually about deep social issues like economic collapse, systemic violence, capitalism, cw! [child murder] and of course trauma)

        Sheepo(?) (Not sure but I thought this was about genocide too, could be wrong)

        Unravel (more about loss than trauma)

        Imp of the Sun (cute lil flame guy with little girl and grandma sidekick, actually about genocide and they’re the only people left)

        Celeste (classic example of a fun adventure mountain climbing but is a surprisingly poignant story about deep traumatic pain and learning to cope with/overcome it.)

        Bastion (Also not sure about this one. Isn’t it also about trauma and genocide?)

        The Last Campfire (pretty much exactly Dort_Owl’s description)

        Arise: A Simple Story (Again, literally about trauma and loss)

        Smoke and Sacrifice

        Candle the Power of the Flame

        And I know there are others that aren’t coming to mind atm.

        Edit: formatting

        • QuietCupcake [any, they/them]@hexbear.net
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          8 days ago

          A few more I just thought of, and in addition to the other list BeamBrain made:

          Spiritfarer (Entirely about learning to accept mortality, mourning, aging and death, but VERY whimsical and playful on the surface. You are a sweet young girl who is actually the captain of the ferry of death, giving the dead their last wishes before leading them into oblivion… by farming and cooking and sight-seeing)

          Gris (more dreamlike than whimsical, but again reveals through the game it is meant to be explicitly about trauma)

          The next three I haven’t played, but by what I know of them…

          Farewell North (About healing after trauma, and admittedly as the name implies, saying the last goodbye, but on the surface about a dog making the world colorful by shepherding, freeing wildlife, etc.)

          Beacon Pines (another story-book kind of adventure with furry animal characters on the surface but has some really dark twists about trauma and existential dread underneath).

          Wanderstop (a tea shop in a magical forest! Oh wait it’s dealing heavily with burnout and psychological pain/trauma.)

          The list just goes on.

          There’s even studies that have been done addressing how trauma in indie games is a thing.!

          Trauma Representations in Video Games

          Over the last few years, the videogame community has seen an increase in the visibility of indie games, particularly ones that focus on serious subjects. Given the name “empathy games” by Minority Media’s Vander Caballero in his 2014 GDC talk, this sub-genre is known for its intense and meaningful narratives that often bring to light traumatic experiences.

          Also…

          Trauma in Games: Narrativizing Denied Agency, Ludonarrative Dissonance and Empathy Play

      • BeamBrain [he/him]@hexbear.netOP
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        8 days ago

        Off the top of my head:

        List inherently involves spoilers
        • Dreaming Mary
        • Yume Nikki
        • Lacey’s Flash Games
        • Buddy Simulator 1984
        • Undertale/Deltarune
        • Shipwrecked 64
          • BeamBrain [he/him]@hexbear.netOP
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            8 days ago

            There are some recurring nightmare motifs (car crashes, menacing imagery some fans have interpreted as phallic). We get several hints that Madotsuki is afraid to leave her room. Also at the end of the game, she

            Endgame spoilers
            CW: suicide

            jumps off of the roof in the real world.

  • Evilsandwichman [none/use name]@hexbear.net
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    8 days ago

    In dungeon keeper there’s a hidden message from a developer about how working on the game has taken a toll on their health and social lives; there’s another game with a far more haunting hidden developer message but for the life of me I can’t remember the game.

    In (thief 2?) there’s a ship with a corpse in it; the corpse is seemingly alive as it bleeds when you attack it; it almost can’t be killed, but if you carry it to the ship’s edge and dump it overboard, you hear it die. It’s most likely supposed to be a vampire, probably inspired by Dracula as Dracula in the novel also traveled at one point via boat (wherein he killed the crew).

    • AernaLingus [any]@hexbear.net
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      8 days ago

      Here’s the Dungeon Keeper message, courtesy of The Cutting Room Floor:

      spoiler

      A long developer message from programmer Jonty Barnes can be seen by sacrificing more than 16 chickens in a Temple, then hovering your cursor over the Chicken spell.

      JONTY HERE : …I AM WRITING THIS AT 4AM ON KEEPERS LAST DAY. I LOOK AROUND THE OFFICE AND ALL I SEE ARE THE TIRED PALE FACES OF THE KEEPER TEAM. THIS PROJECT HAS DESTROYED THE HEALTH AND SOCIAL LIVES OF EACH MEMBER, SO I HOPE YOU LIKE THE GAME. AMAZINGLY AFTER SIXTEEN HOURS A DAY, 7 DAYS A WEEK, FOR NEARLY 5 MONTHS WE STILL DO. THIS GAME HAS BEEN WRITTEN WITH A PASSION I AM PROUD TO BE PART OF…

      I DO NOT JUST HOPE YOU LIKE IT, I ALSO HOPE YOU ARE AWARE OF THE HUGE AMOUNT OF WORK WE HAVE ALL DONE. ENOUGH WAFFLE AND ON TO THE REASON FOR THIS TEXT…

      THE ENDLESS GREETINGS… GREETINGS GO OUT TO IN RANDOM ORDER… RAB C, JACOON, BUCK, SI, BARRIE, KIK, CHRIS, PROC, RUSS, RIK, ALEX NEEDS, LARRY MOOR, EMMA TEUTON - AN ALE DUE TO EACH ONE OF YOU - THE LIST GOES ON…

      LOUISE GEE, MY GOOD SIS NICOLA, GEMMA, JENNY, HALEY, JO EVANS… SARAH TELFORD… PETER AND STEVEN, AMELIA, SARAH, ISY, SALLY, MARK, MATT WOODCOCK, PAUL NETTLETON, PETE BANFORD, TOM, DAVE BANHAM, DAVE KEENS, ALISON BOSSON, MIKE LINCOLN, KIRSTY, DARREN SAWYER…

      AND ALL UEA NORWICH PAST AND PRESENT. NICK ARNOTT, BAVERSTOCK, SARAH BANKS, SEANY, MARK STACEY, GILEY MILEY COOKSON [WHERE ARE YOU?], STEVE CLARIDGE, DEUBERT, JAMES GREENGRASS, SIMON ONG, KEVIN RUSSELL, CLARE WRIGHTON, ELTON [GIB IS JUST A DAY AWAY], NICOLA GOULD, STEVE LAST, KEN MALCOLN, RICO, ANDY CAKEBREAD, ROBBO, CARR, AND THE LITTLE ONE, CROFTY, SCOOPER, JASON STANTON [A CUP OF COFFEE], AARON SENNA, MIKE DORELL, IAN HOWIE, HELEN THAIN, ALEX FOREST-HAY, LEE HAZELWOOD, VICKY ARNOLD, GUY SIMMONS, SHIN, VAL TAYLOR…

      IF I FORGOT YOU I AM SORRY… BUT SLEEP IS DUE TO ME… AND I HAVE A DREAM TO LIVE… .

  • M68040 [they/them]@hexbear.net
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    7 days ago

    In The Elder Scrolls IV: Oblivion, saving in Frostcrag Spire, quitting, uninstalling the Wizard’s Tower DLC, then loading the save dumps you in a debug cell the plugin overwrites which - among other things - connects to a completely unlit Oblivion tower. If you’re in a part of the wizard’s tower that doesn’t overlap with a in-bounds part of the debug map, you fall out of bounds when loading the file.

    (In a decidedly un-scary note, you can retrieve a severely broken debug weapon and one of each sigil stone with every single effect while you’re in BrumaTests)

  • WittyProfileName2 [she/her]@hexbear.net
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    8 days ago

    In The Elder Scrolls V: Skyrim, the mannequins used to display armour are NPCs with a custom texture and script that makes behave like an object.

    Under certain circumstances the script may not trigger immediately and the mannequins will silently move around whatever cell they’re in.

  • Grebgreb [he/him, they/them]@hexbear.net
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    8 days ago

    a mistreated freelance artist included a little shrine to his girlfriend in the halo 1 map boarding action

    in the shrek 1 game if you fall out of bounds you get teleported into a small area where the escape menu is disabled, the only way to leave is to turn off the console. on the xbox version you get put into a weird, tiny chicken purgatory. on the gamecube version it’s a little gamecube.

  • juliebean@lemmy.zip
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    8 days ago

    i actually just learned this today, but apparently, in final fantasy tactics, there’s a monster that under certain extremely specific and rare circumstances, can use an attack that permanently and irreversibly transforms the target into a copy of the monster.

  • BelieveRevolt [he/him]@hexbear.net
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    8 days ago
    • The game over screen of Hong Kong 97 has a photo of a real corpse, taken from a Japanese film called New Death File III, although I use the term ”film” loosely since it’s really just a collection of people dying similar to Faces of Death. It’s a man who died in the Yugoslavian wars.

    • There are a couple of creepy easter eggs in GTA: San Andreas like a hole with body bags and a truck parked nearby in the desert outside Las Venturas and a rusty wheelchair on a pier (which is really just a Texas Chain Saw Massacre reference). There are also references to a cult called the Epsilon Program found in the game.